Q: Where did you go to school?
Academy of Arts University in San Francisco
Q: When did you first realize that you wanted to work in animation?
It was during my last year in school, when I realized I enjoyed more the styles and production of animation better than games or film.
Q: Who is your biggest inspiration?
Hard question… I would say Craig Mullins, because we share an appreciation for the old masters, and he is just so knowledgeable in many aspect of art, other than being an amazing painter.
Q: What is your favorite animated movie/show?
Movie: Ghost in the Shell TV Show: Fullmetal Alchemist
Q: What would you say to those who are not getting hired by a studio or having trouble
finding a job?
Focus your time on projects that you enjoy, and really have fun building your portfolio. This way you’ll be hired for the jobs that will be most fulfilling to you. And always learn new things, never know when that new skill will be important for a job.
Q: What are some stories of your path to art and animation?
Oh, early on art school I heard about another Brazilian living in my dorm. I left her a note under her door (so old school) and we became best friends. When I was graduating, she got me my first job. So really our path is made by us and the people we befriend along the way.
Q: What’s it like working in Austin? And how is the creative community here?
Austin is the city with the best quality of life I lived in my life. Getting to work is so easy, there are many artist communities where you can do figure drawing and painting. The city has a lot of fun places to hang out as well, and either get a drink or great food, or do some plain air painting. I made some great artist friends there.
Q: What is the best part about your job and working at Powerhouse?
Definitely the people that work there. I would have so much fun at work, we always laughing, joking around, supporting each other and challenging each other with art challenges.
Q: What is your favorite Powerhouse Project that you’ve worked on?
Hard question too… I’m really enjoying the one I’m working on right now, Master of the Universe Revelation. The story is great, the universe is so rich, and the art direction is very inspiring. I’m very excited to be working on this one.
Q: Most challenging part of working at Powerhouse?
The projects have rich backgrounds and universes, so the challenge is to create art that lives up to that and supports the story and characters in an exciting fresh way.
Q: Any cool little known facts about production (funny stories/cool animation tricks/etc)?
As a background artist and designer, it’s very helpful to be a geologist. Hahaha! Because we build the worlds from the ground up, we do a lot of paintings of ground, soil and rocks.
Q: If you could be any anime character who would it be and why?
First instinct would be Goku, just so I can eat all the food and still have a six pack.